Roblox Lua Remote Function
When a client wants to use a remote function it will invoke the server with the remotefunctioninvokeserver function within a localscript.
Roblox lua remote function. Invoking a client is very similar to invoking the server except in this case the invocation has to pass the player to invoke. To use the new remoteevent instance with the following examples rename it remoteeventtest. When the player client is invoked it will execute the bound function. To implement remote events you must create a remoteevent instance where both clients and the server can access it for instance replicatedstorage.
The client listens for this function to be invoked by binding a function to remotefunctiononclientinvoke using the assignment operator and not with an event within a localscript. The function used to do this is remotefunctioninvokeclient. A remoteevent is designed to provide a one way message between the server and clients allowing scriptscripts to call code in localscriptlocalscripts and vice versathis message can be directed from one client to the server from the server to a particular client or from the server to all clients.